游戏王残局简化版

简化版1_520_16.lua at [5f4cce66c0]
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简化版1_520_16.lua at [5f4cce66c0]

File single/简化版1_520_16.lua artifact 80ab504866 part of check-in 5f4cce66c0


--[[message
维护:2024-07-03
简语:Ruin and Demise are deep into your deck, and so are their Ritual Spells.
Can you still summon both of them?
Be careful on not locking yourself out of the combo!
标签:#RashFaustinho_04_Ruin_and_Demise
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 9000, 0, 0)

--Main Deck (yours)
Debug.AddCard(13518809, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59913418, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23635815, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(27520594, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61441708, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52904476, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80701178, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53303460, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8454126, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88176533, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--Extra Deck (yours)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21200905, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50669347, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

--Hand (yours)
Debug.AddCard(81587028, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51782995, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98999181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65877963, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(77235086, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23459650, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Spell & Trap Zones (yours)
--~ Debug.AddCard(65810489,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82956214, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

--Monster Zones (opponent's)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(33212663,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(97204936,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(27520594,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE,true)

--Spell & Trap Zones (opponent's)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(21481146,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
--~ Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd("护卫者")
aux.BeginPuzzle()