游戏王残局简化版

[WCS2006]11_remove.lua at [5cece4fd6a]
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[WCS2006]11_remove.lua at [5cece4fd6a]

File [WCS2006]11_remove.lua artifact c1814fae62 part of check-in 5cece4fd6a


--[[message
卡数:11
规则:大师3
]]
Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ e1=Effect.CreateEffect(m1)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_SET_DEFENSE)
--~ e1:SetValue(5000)
--~ m1:RegisterEffect(e1)
Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("小兔子的守备力已设置成5000!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)