游戏王残局简化版

简化版_452_21.lua at [5bc744b2cf]
Login

简化版_452_21.lua at [5bc744b2cf]

File single/简化版_452_21.lua artifact 17bb1bd5df part of check-in 5bc744b2cf


--[[message
维护:2024-06-27
简语:Ruin and Demise are deep into your deck, and so are their Ritual Spells.
Can you still summon both of them?
Be careful on not locking yourself out of the combo!
标签:#RashFaustinho_04_Ruin_and_Demise
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,9000,0,0)

--Main Deck (yours)
Debug.AddCard(13518809,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59913418,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23635815,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27520594,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61441708,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52904476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80701178,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53303460,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8454126,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88176533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8198712,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8198712,0,0,LOCATION_DECK,0,POS_FACEDOWN)

--Extra Deck (yours)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21200905,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50669347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Hand (yours)
Debug.AddCard(81587028,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51782995,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98999181,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65877963,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(77235086,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23459650,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--Spell & Trap Zones (yours)
--~ Debug.AddCard(65810489,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82956214,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

--Monster Zones (opponent's)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(33212663,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(97204936,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(27520594,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE,true)

--Spell & Trap Zones (opponent's)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(21481146,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5650082,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()