游戏王残局简化版

枯岳说书人_a06 3_12_12.lua at [ceb3f9fd47]
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枯岳说书人_a06 3_12_12.lua at [ceb3f9fd47]

File single/枯岳说书人_a06 3_12_12.lua artifact f4d8faf66f part of check-in ceb3f9fd47


--[[message
察局:
简语:棉花糖的暴走叠光
原局:四妹_a01
]]

--puzzle1
Debug.SetAIName("枯岳说书人_a06")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83272895, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30643162, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88942504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()