游戏王残局简化版

35.Pendulum's Variety Summon.lua at [45467c0d0c]
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35.Pendulum's Variety Summon.lua at [45467c0d0c]

File single/35.Pendulum's Variety Summon.lua artifact 2c25a21fdf part of check-in 45467c0d0c


--[[message
卡数:54
规则:大师3
灵摆的多彩召唤
]]

--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,32200,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59383041,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46052429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52628687,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88616795,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97997309,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631144,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4807253,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45103815,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14824019,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73837870,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88241506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89739383,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(2295440,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(98273947,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(69838592,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(39853199,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(39030163,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65305468,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5650082,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(31801517,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(51543904,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(67630339,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(13166648,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79766336,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(1127737,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)