游戏王残局简化版

印卡局_5.lua at [3ef2c0f2b3]
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印卡局_5.lua at [3ef2c0f2b3]

File single/印卡局_5.lua artifact 3aab89c26e part of check-in 3ef2c0f2b3


--[[message
#真印寂血
#不灭之王
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(83965310, 1, 1, k1, 1, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)