--[[message
废铁
]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)
local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)
Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(56746202,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(73468603,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92901944,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(25148255,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(50278554,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(2956282,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(3322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(64550682,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(57761191,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(40838625,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
Debug.ShowHint("从卡组中选择三张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)