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<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#场景" id="toc-场景"><span class="toc-section-number">1</span> 场景</a>
<ul>
<li><a href="#正常" id="toc-正常"><span class="toc-section-number">1.1</span> 正常</a>
<ul>
<li><a href="#section" id="toc-section"><span class="toc-section-number">1.1.1</span> </a></li>
<li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.1.2</span> </a></li>
<li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.1.3</span> </a></li>
<li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.1.4</span> </a></li>
<li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.1.5</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.20</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.2" id="section-1"><span class="header-section-number">1.1.2</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.3" id="section-2"><span class="header-section-number">1.1.3</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.4" id="section-3"><span class="header-section-number">1.1.4</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.5" id="section-4"><span class="header-section-number">1.1.5</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-5"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-6"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-7"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-8"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-9"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接3吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-10"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-11"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-12"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-13"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-14"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-15"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------


-----------------

Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-16"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------

Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-17"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)


-----------------


-----------------

Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------

Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)

-----------------


-----------------


-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-18"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-19"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-20"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-21"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------

Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-22"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-23"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-24"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------

Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
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