游戏王残局简化版

简化版_0510_31.lua at [0e6cadc40e]
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简化版_0510_31.lua at [0e6cadc40e]

File single/简化版_0510_31.lua artifact f0e4e95879 part of check-in 0e6cadc40e


--[[message
#[WCS2006]15_charmer
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(31305911, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(42945701, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(70156997, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(06540606, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(79333300, 0, 0, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(31887905, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("风灵使 薇茵")
aux.BeginPuzzle()