游戏王残局简化版

u8_to_a.lua at [0b5cf83aff]
Login

u8_to_a.lua at [0b5cf83aff]

File 残局文料/lua_lib/u8_to_a.lua artifact c257efad79 part of check-in 0b5cf83aff


local ffi = require("ffi")
local d_4 = {}
ffi.cdef([[
typedef unsigned int UINT;
typedef unsigned long DWORD;
typedef wchar_t WCHAR;
typedef WCHAR* LPWSTR;
typedef wchar_t* LPCWCH;
typedef char CHAR;
typedef CHAR* LPSTR;
typedef const char* LPCCH;
typedef int BOOL;
typedef BOOL* LPBOOL;
int MultiByteToWideChar(UINT CodePage, DWORD dwFlags, LPCCH lpMultiByteStr, int cbMultiByte, LPWSTR lpWideCharStr, int cchWideChar);
int WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr, int cchWideChar, LPSTR lpMultiByteStr, int cchMultiByte, LPCCH lpDefaultChar, LPBOOL pfUsedDefaultChar);
]])
d_4.CP_ACP = 0
d_4.CP_UTF8 = 65001
--~ 算机_基统_窗群
function d_4.m2w(input, o1)
	local wlen = ffi.C.MultiByteToWideChar(o1 or d_4.CP_ACP, 0, input, #input, nil, 0)
	local wstr = ffi.new("wchar_t[?]", wlen + 1)
	ffi.C.MultiByteToWideChar(o1 or d_4.CP_ACP, 0, input, #input, wstr, wlen)
	return wstr, wlen
end
function d_4.w2m(wstr, wlen, o1)
	local len = ffi.C.WideCharToMultiByte(o1 or d_4.CP_ACP, 0, wstr, wlen or -1, nil, 0, nil, nil)
	local str = ffi.new("char[?]", len)
	ffi.C.WideCharToMultiByte(o1 or d_4.CP_ACP, 0, wstr, wlen or -1, str, len, nil, nil)
	return ffi.string(str, len)
end
--~ 通用大字集_八位
function d_4.u8_to_a(input)
	return d_4.w2m(d_4.m2w(input, d_4.CP_UTF8))
end
function d_4.a_to_u8(input)
	local k1, k2 = d_4.m2w(input)
	return d_4.w2m(k1, k2, d_4.CP_UTF8)
end
return d_4