游戏王残局简化版

简化版_30_043_1.lua at [0b3edca7cf]
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简化版_30_043_1.lua at [0b3edca7cf]

File single/简化版_30_043_1.lua artifact 9d17bf44d1 part of check-in 0b3edca7cf


--[[message
这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。
使用此方法可以简单地将残局难度提升一个档次。
不过,对于大部分残局而言,不宜滥用该功能。
只需要开局选 1~2 张卡入手卡就行了。
#永恒进化 #37.Eternal Evolution
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(59822133, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, k1, 1, k2)
Debug.AddCard(56532353, 1, 1, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 3, k2)
Debug.AddCard(55410871, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(98850929, 0, 0, k1, 2, k2)
Debug.AddCard(20960340, 1, 1, k1, 2, k2)
Debug.AddCard(15155568, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25774450, 0, 0, k1, 0, k2)
Debug.AddCard(86686671, 0, 0, k1, 0, k2)
Debug.AddCard(59281922, 0, 0, k1, 0, k2)
Debug.AddCard(62651957, 0, 0, k1, 0, k2)
Debug.AddCard(70095155, 0, 0, k1, 0, k2)
Debug.AddCard(03405259, 0, 0, k1, 0, k2)
Debug.AddCard(77411244, 0, 0, k1, 0, k2)
Debug.AddCard(30012506, 0, 0, k1, 0, k2)
Debug.AddCard(63737050, 0, 0, k1, 0, k2)
Debug.AddCard(11066358, 0, 0, k1, 0, k2)
Debug.AddCard(62651957, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(58069384, 0, 0, k1, 0, k2)
Debug.AddCard(58069384, 0, 0, k1, 0, k2)
Debug.AddCard(58069384, 0, 0, k1, 0, k2)
Debug.AddCard(10443957, 0, 0, k1, 0, k2)
Debug.AddCard(43202238, 0, 0, k1, 0, k2)
Debug.AddCard(74586817, 0, 0, k1, 0, k2)
Debug.AddCard(80532587, 0, 0, k1, 0, k2)
Debug.AddCard(89112729, 0, 0, k1, 0, k2)
Debug.AddCard(84058253, 0, 0, k1, 0, k2)
Debug.AddCard(79229522, 0, 0, k1, 0, k2)
Debug.AddCard(74157028, 0, 0, k1, 0, k2)
Debug.AddCard(01561110, 0, 0, k1, 0, k2)
Debug.AddCard(03897065, 0, 0, k1, 0, k2)
Debug.AddCard(01546124, 0, 0, k1, 0, k2)
Debug.AddCard(23995346, 1, 1, k1, 0, k2)
Debug.AddCard(86240887, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(32104431, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(63941210, 0, 0, k1, 0, k2)
Debug.AddCard(46659709, 0, 0, k1, 0, k2)
Debug.AddCard(23893227, 0, 0, k1, 0, k2)
Debug.AddCard(08783685, 0, 0, k1, 0, k2)
Debug.AddCard(78193831, 1, 1, k1, 0, k2)
Debug.AddCard(97940434, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)