97
98
99
100
101
102
103
104
105
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110
111
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str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
Debug.ShowHint(str["开局说明"])
function splimit(e,c,tp,sumtp,sumpos)
Debug.ShowHint(bit.band(sumtp,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK)
return bit.band(sumtp,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,1)
e1:SetTarget(splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
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97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
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str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
Debug.ShowHint(str["开局说明"])
function splimit(e,c,tp,sumtp,sumpos)
Debug.ShowHint(bit.band(sumtp,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK)
return bit.band(sumtp,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK
end
local e1=Effect.CreateEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,1)
e1:SetTarget(splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
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