游戏王残局简化版

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Differences From Artifact [f6de7ed2d9]:

To Artifact [339fec9fbc]:


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--[[message
卡数:19
规则:大师2020
]]
--created by puzzle editor




Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区

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--[[message


]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
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Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转晶之矿物协调者
Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武神姬-淡岛
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --连接蜘蛛
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转晶之矿物协调者
Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --武神姬-淡岛
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





fun["开说明"]()