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Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--魔陷区域
--卡组区域
--外组区域
--墓地区域
Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
--除外区域
--手卡区域
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(72989439, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("开辟")
aux.BeginPuzzle()
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Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--魔陷区域
--卡组区域
Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
--除外区域
--手卡区域
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("混沌战士 -开辟的使者-")
aux.BeginPuzzle(1, 1)
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