游戏王残局简化版

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Differences From Artifact [e76199bb28]:

To Artifact [2293020ba7]:


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--[[message
卡数:11
规则:大师3
]]



Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)

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--[[message


]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()








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Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()