游戏王残局简化版

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Differences From Artifact [de103d1c0e]:

To Artifact [5f6b14c3d1]:


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--[[message
卡数:14
规则:新大师
]]



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)

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--[[message


]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
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Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()





fun["开说明"]()