游戏王残局简化版

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Differences From Artifact [ddad1fe7c1]:

To Artifact [c6e6771741]:


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--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor



Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区

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--[[message

规则:新大师
]]
--created by puzzle editor
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区
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--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





fun["开说明"]()