游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [dd727e3e7b]:

To Artifact [3e5a918392]:


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22




23





24


25
26
27
28
29
30
31
32
33
34
--[[message
#LV-015
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(54620698, 0, 0, k1, 2, k2)
Debug.AddCard(24611934, 0, 0, k1, 3, k2)
local m01 = Debug.AddCard(27134689, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(43641473, 0, 0, k1, 0, k2)
Debug.AddCard(43641473, 0, 0, k1, 1, k2)
Debug.AddCard(74701381, 0, 0, k1, 2, k2)
Debug.AddCard(74701381, 0, 0, k1, 3, k2)
local s01 = Debug.AddCard(98495314, 1, 1, k1, 2, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(23171610, 0, 0, k1, 0, k2)




local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组





local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地


local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(40619825, 0, 0, k1, 0, k2)
Debug.AddCard(61405855, 0, 0, k1, 0, k2)
Debug.AddCard(86318356, 0, 0, k1, 0, k2)
Debug.AddCard(18161786, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)

|




|
|


|
|
|

<
<
|
<
<


|
>
>
>
>

>
>
>
>
>

>
>


<
<
<
<



<
1
2
3
4
5
6
7
8
9
10
11
12
13
14


15


16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33




34
35
36

--[[message
#ABC
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17450, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(68184115, 0, 0, k1, 0, k2)
Debug.AddCard(23995346, 1, 1, k1, 2, k2)
Debug.AddCard(23995346, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷


Debug.AddCard(19613556, 0, 0, k1, 2, k2)


local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21790410, 0, 0, k1, 0, k2)
Debug.AddCard(21977828, 0, 0, k1, 0, k2)
Debug.AddCard(21977828, 0, 0, k1, 0, k2)
Debug.AddCard(21790410, 0, 0, k1, 0, k2)
Debug.AddCard(68184115, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(91949988, 0, 0, k1, 0, k2)
Debug.AddCard(91949988, 0, 0, k1, 0, k2)
Debug.AddCard(44505297, 0, 0, k1, 0, k2)
Debug.AddCard(29669359, 0, 0, k1, 0, k2)
Debug.AddCard(29669359, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(69207766, 0, 0, k1, 0, k2)
Debug.AddCard(02461031, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡





Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)