游戏王残局简化版

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Differences From Artifact [dcfcc640c1]:

To Artifact [280d6d393e]:


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<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>

</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.40</span> </a></li>

</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)








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<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a>
<ul>

<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li>
<li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li>
<li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li>
<li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li>
<li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li>
<li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li>
<li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li>
<li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li>
<li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li>
<li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li>
<li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li>
<li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li>
<li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li>
<li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li>
<li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li>
<li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li>
<li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li>
<li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li>
<li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li>
<li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li>
<li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li>
<li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li>
<li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li>
<li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li>
<li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li>
<li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li>
<li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li>
<li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li>
<li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li>
<li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li>
<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

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Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>


































<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-36"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








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Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.37" id="section-36"><span class="header-section-number">1.37</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)

-----------------

Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1>
<h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-37"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-38"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-39"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-40"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-41"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626

Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-42"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-43"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-44"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-45"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-46"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813

Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-47"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847

Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-48"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-49"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-50"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-51"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|

















|


















|







1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-52"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-53"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-54"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-55"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-56"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-57"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-58"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-59"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-60"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263

Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-61"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-62"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2>
<p>应该有一次特召机会。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335

-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-63"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370

-----------------


Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2>
<p>应该不回到卡组。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-64"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2>
<p>应该要用龙星作为素材。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-65"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2>
<p>应该不能召唤魔王。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-66"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2>
<p>应该不能特召野鸭。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-67"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2>
<p>应该不能解放古怪恶魔。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-68"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2>
<p>应该能发轰炸龙的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-69"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574

Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2>
<p>应该可以连续攻击。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-70"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
-----------------

Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2>
<p>应该可以特召紫翠玉龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-71"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2>
<p>应该可以发动特洛伊炸弹。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640

Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-72"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675

Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2>
<p>应该不能发动废品收集者效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-73"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708

-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2>
<p>应该可以选择适用神殿还是适用狂时钟的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-74"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2>
<p>应该游戏不崩溃。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787

Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.40" id="section-75"><span class="header-section-number">2.40</span> </h2>
<p>应该可以选择适用顺序。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,8000,0,0)







|







2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822

Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2>
<p>应该可以选择适用顺序。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,8000,0,0)