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+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
Debug.ShowHint("")
end
cache_1 = true
else
cache_1 = false
end
return cache_1
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+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
end
cache_1 = true
else
cache_1 = false
end
return cache_1
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