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Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(90953320, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(35149085, 0, 0, k1, 2, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_GRAVE
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90508760, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("G")
aux.BeginPuzzle()
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Debug.AddCard(14677495, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(90953320, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
Debug.AddCard(35149085, 0, 0, k1, 2, POS_FACEDOWN)
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(41788781, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(90508760, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
Debug.AddCard(13995824, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_GRAVE
Debug.AddCard(23571046, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(96930127, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 1, 1, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("增殖的G")
aux.BeginPuzzle(1)
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