游戏王残局简化版

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Differences From Artifact [d571c3eb88]:

To Artifact [41c4f7806b]:


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    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["开局添加手卡"] = function()
  local effect_101
  effect_101 = Effect.GlobalEffect()
  effect_101:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_101:SetCode(EVENT_ADJUST)
  effect_101:SetCountLimit(1)
  function cache_1()
    cache_1 = Duel.GetLP(0)
    if cache_1 > 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_101:SetCondition(cache_1)
  function cache_1()









    end
  end

fun["通关邀请"]()







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    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_101
  effect_101 = Effect.GlobalEffect()
  effect_101:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_101:SetCode(EVENT_ADJUST)
  effect_101:SetCountLimit(1)
  function cache_1()
    cache_1 = Duel.GetLP(0)
    if cache_1 > 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_101:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    cache_1 = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    end
  end

fun["通关邀请"]()