游戏王残局简化版

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Diff

Differences From Artifact [d3656e7699]:

To Artifact [6a71812ee9]:


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--[[message
维护:2024-07-03
简语:解法由「如果」提供。
]]

--created by puzzle editor
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)

--自己的怪兽区

local c1 = Debug.AddCard(92559258, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.PreAddCounter(c1, 0x1, 1) --恩底弥翁的仆从
--对方的怪兽区
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --小走鹃
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --小走鹃
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --小走鹃
--自己的魔陷区
--对方的魔陷区

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --截敌蛋
--自己的手卡

--对方的手卡
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,3,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(66104644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --恩底弥翁的统领
Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(27354732, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 胡狼王








Debug.AddCard(39000945, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(53842431, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(3611830, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --创圣魔导王 恩底弥翁
Debug.AddCard(39910367, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --魔法都市 恩底弥翁
Debug.AddCard(94599451, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --魔导研究所
Debug.AddCard(91182675, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 胡狼
--对方的卡组
--自己的额外
Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --刚炼装勇士·银金公主

Debug.ReloadFieldEnd("胡狼")
aux.BeginPuzzle()

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--[[message

解法由「如果」提供。
]]


Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)


local k1 = LOCATION_MZONE
local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.PreAddCounter(c1, 0x1, 1)

Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE)


local k1 = LOCATION_SZONE
Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP)

local k1 = LOCATION_PZONE

local k1 = LOCATION_DECK






Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66104644, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27354732, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(3611830, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_EXTRA
Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_GRAVE
Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN)

Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN)





Debug.ReloadFieldEnd("胡狼")
aux.BeginPuzzle()