游戏王残局简化版

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Differences From Artifact [d02f6ce3a8]:

To Artifact [b4053bc2ef]:


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--[[message
卡数:3
规则:大师
]]
--By OURYGO-YGO EZ manager



Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44887817,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(44947065,1,1,LOCATION_SZONE,1,POS_FACEUP)

Debug.AddCard(03989465,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(23635815,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)


Debug.ShowHint("尝试一下超量召唤")  

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--[[message

手教学
]]
--By OURYGO-YGO EZ manager
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44887817,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(44947065,1,1,LOCATION_SZONE,1,POS_FACEUP)

Debug.AddCard(03989465,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(23635815,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()





fun["开说明"]()



Debug.ShowHint("尝试一下超量召唤")