游戏王残局简化版

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Differences From Artifact [cab2ec9e6e]:

To Artifact [d83be32de6]:


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--[[message
卡数:20
规则:大师3
棉花摆烂,不想写简介。
]]
--created by ygopro puzzle maker 




Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

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--[[message



]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
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Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()





fun["开通知"]()