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if str["不洗牌"] == 0 then
else
str["开局说明"] = str["开局说明"] .. "伪洗牌"
end
Debug.ShowHint(str["开局说明"])
end
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if str["不洗牌"] == 0 then
else
str["开局说明"] = str["开局说明"] .. "伪洗牌"
end
Debug.ShowHint(str["开局说明"])
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
return true
end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
Duel.SendtoHand(str["玩家选定的卡"]
, nil
, REASON_RULE)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
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