游戏王残局简化版

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Differences From Artifact [c79df2a08d]:

To Artifact [a47e406764]:


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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE

  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then
  if str_2 == 3 then
  str["规则"] = "大师3 "

  elseif str_2 == 4 then
  str["规则"] = "新大师 "

  elseif str_2 == 5 then
  str["规则"] = "大师2020 "

  end
  else
  str["规则"] = "大师2020 "
  end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end --}

fun["通关邀请"] = function()







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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "
      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "
      --}
    elseif str_2 == 5 then --{
      str["规则"] = "大师2020 "
      --}
    end --}
  else
  str["规则"] = "大师2020 "
  end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end --}

fun["通关邀请"] = function()
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Duel.SetLP(1,0)
end

effect_1:SetOperation(cache_1)

Duel.RegisterEffect(effect_1,0)
end












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Duel.SetLP(1,0)
end

effect_1:SetOperation(cache_1)

Duel.RegisterEffect(effect_1,0)
end