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+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
function cache_1(effect_event
, player_who_activate_the_effect
, eg
, ep
, ev
, re
, reason_for_trigger
, player_who_trigger)
cache_1 = Duel.GetLP(1)
return cache_1 <= 0
end
effect_100:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect
, eg
, ep
, ev
, re
, reason_for_trigger
, player_who_trigger)
Debug.ShowHint("残局群181175613")
return
end
effect_100:SetOperation(cache_1)
Duel.RegisterEffect(effect_100
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+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
function cache_1(effect_event
, player_who_activate_the_effect
, eg
, ep
, ev
, effect_for_trigger
, reason_for_trigger
, player_who_trigger)
cache_1 = Duel.GetLP(1)
return cache_1 <= 0
end
effect_100:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect
, eg
, ep
, ev
, effect_for_trigger
, reason_for_trigger
, player_who_trigger)
Debug.ShowHint("残局群181175613")
return
end
effect_100:SetOperation(cache_1)
Duel.RegisterEffect(effect_100
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