游戏王残局简化版

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Differences From Artifact [bc705c42ec]:

To Artifact [944f1a534d]:


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    s["Debug.ReloadFieldBegin"](u1, u2)
    end
  end
f["不被连锁"] = function()
  Duel.SetChainLimit(aux.FALSE)
  return true
  end
s["是否卡"] = function(card)
  for i = 1, #d["排_非效果灵摆怪兽的卡编"] do
    if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then
      return false
      end
    end
  return true
  end







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    s["Debug.ReloadFieldBegin"](u1, u2)
    end
  end
f["不被连锁"] = function()
  Duel.SetChainLimit(aux.FALSE)
  return true
  end
d["是否有效果卡"] = function(card)
  for i = 1, #d["排_非效果灵摆怪兽的卡编"] do
    if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then
      return false
      end
    end
  return true
  end
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    k5:SetOperation(f["_印卡"])
    o1:RegisterEffect(k5)
    end
  end
s["开局示"] = function()
  local h1, h2, h3
  --~ 此局效卡之数
  h2 = Duel.GetMatchingGroupCount(s["是否卡"], 0, s["全区"], s["全区"], nil)
  --~ 超量材组
  h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  for u1 in aux.Next(h3) do
    if s["是否卡"](u1) then
      h2 = h2 + 1
      end
    end
  --~ 开局说明
  h1 = h2 .. "卡 " .. s["则"]
  if s["伪洗卡"] == 0 then
  else







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    k5:SetOperation(f["_印卡"])
    o1:RegisterEffect(k5)
    end
  end
s["开局示"] = function()
  local h1, h2, h3
  --~ 此局效卡之数
  h2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, s["全区"], s["全区"], nil)
  --~ 超量材组
  h3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE)
  for u1 in aux.Next(h3) do
    if d["是否有效果卡"](u1) then
      h2 = h2 + 1
      end
    end
  --~ 开局说明
  h1 = h2 .. "卡 " .. s["则"]
  if s["伪洗卡"] == 0 then
  else