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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
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local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)
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