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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
fun["一_失败得分"] = function() --{
str["失败得分表"] = {
[0] = "神龙之圣刻印"
, [100] = "调和支援士"
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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
fun["一_随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_ADJUST)
str["效果"]:SetCondition(aux.TRUE)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Duel.ShuffleDeck(0)
Duel.Draw(0,str_1,REASON_RULE)
effect_event:Reset()
end --}
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"]
, 0)
end --}
fun["一_失败得分"] = function() --{
str["失败得分表"] = {
[0] = "神龙之圣刻印"
, [100] = "调和支援士"
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str["效果"]:SetOperation(print_hand)
str_1:RegisterEffect(str["效果"])
end --}
fun["随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_ADJUST)
str["效果"]:SetCondition(aux.TRUE)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Duel.ShuffleDeck(0)
Duel.Draw(0,str_1,REASON_RULE)
effect_event:Reset()
end --}
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"]
, 0)
end --}
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str["效果"]:SetOperation(print_hand)
str_1:RegisterEffect(str["效果"])
end --}
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