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end
end
end
effect_1:SetOperation(print_hand)
str_1:RegisterEffect(effect_1)
end
--~ fun["QB"] = function(str_1)
--~ effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_1:SetCode(EVENT_ADJUST)
--~ effect_1:SetCountLimit(1)
--~ function cache_1()
--~ if str["已添加手卡"] == 1 then
--~ return false
--~ else
--~ str["已添加手卡"] = 1
--~ return true
--~ end
--~ end
--~ effect_1:SetCondition(cache_1)
--~ announce_card = Duel.AnnounceCard(0)
--~ card = Duel.CreateToken(0
--~ , announce_card)
--~ end
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end
end
end
effect_1:SetOperation(print_hand)
str_1:RegisterEffect(effect_1)
end
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