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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
fun["一_随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
str["效果"] = Effect.GlobalEffect()
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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
str["规则表"] = {
[3] = "大师3 "
, [4] = "新大师 "
, [5] = "大师2020 "
}
if str_2 then --{
str["规则"] = str["规则表"][str_2]
--}
else --{
str["规则"] = str["规则表"][5]
end --}
fun["Debug.ReloadFieldBegin"](str_1, str_2)
end --}
fun["一_随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
str["效果"] = Effect.GlobalEffect()
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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
--兼容层-------------------------------
fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
str["规则表"] = {
[3] = "大师3 "
, [4] = "新大师 "
, [5] = "大师2020 "
}
if str_2 then --{
str["规则"] = str["规则表"][str_2]
--}
else --{
str["规则"] = str["规则表"][5]
end --}
fun["Debug.ReloadFieldBegin"](str_1, str_2)
end --}
fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
Debug.ReloadFieldEnd = function(str_1) --{
fun["Debug.ReloadFieldEnd"]()
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local cache_5
local cache_6
local cache_7
local cache_8
local cache_9
local _
--兼容层-------------------------------
fun["Debug.ReloadFieldEnd"] = Debug.ReloadFieldEnd
Debug.ReloadFieldEnd = function(str_1) --{
fun["Debug.ReloadFieldEnd"]()
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