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--puzzle1
Debug.SetAIName("在末法时期呼唤爱_001")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
local m1 = Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(85243784,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(16428514,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(21607304,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(40619825,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
local s2 = Debug.AddCard(242146,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.PreEquip(s1,m1)
Debug.PreEquip(s2,m2)
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>
>
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--puzzle1
Debug.SetAIName("在末法时期呼唤爱_001")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
local m1 = Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(85243784,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m3 = Debug.AddCard(16428514,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(21607304,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(40619825,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
local s2 = Debug.AddCard(242146,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
local s3 = Debug.AddCard(65993085,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.PreEquip(s1,m1)
Debug.PreEquip(s2,m2)
Debug.PreEquip(s3,m3)
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