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--[[message
卡数:28
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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--[[message
一起来我我我
]]
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
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g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
local cache_2
fun["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["开局添加手卡"] = function(str_1)
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
return true
end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
Duel.SendtoHand(str["玩家选定的卡"]
, nil
, REASON_RULE)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["通关邀请"]()
fun["开局添加手卡"](6)
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g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
--~ local str = {}
--~ local fun = {}
--~ local cache_1
--~ local cache_2
--~ fun["通关邀请"] = function()
--~ local effect_1
--~ effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_1:SetCode(EVENT_DAMAGE)
--~ function cache_1()
--~ cache_1 = Duel.GetLP(1)
--~ if cache_1 <= 0 then
--~ cache_1 = true
--~ else
--~ cache_1 = false
--~ end
--~ return cache_1
--~ end
--~ effect_1:SetCondition(cache_1)
--~ function cache_1()
--~ Debug.ShowHint("残局群181175613")
--~ return
--~ end
--~ effect_1:SetOperation(cache_1)
--~ Duel.RegisterEffect(effect_1
--~ , 0)
--~ end
--~ fun["开局添加手卡"] = function(str_1)
--~ local effect_1
--~ effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_1:SetCode(EVENT_ADJUST)
--~ effect_1:SetCountLimit(1)
--~ function cache_1()
--~ return true
--~ end
--~ effect_1:SetCondition(cache_1)
--~ function cache_1(effect_event
--~ , player_who_activate_the_effect)
--~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~ , Card.IsAbleToHand
--~ , player_who_activate_the_effect
--~ , LOCATION_DECK
--~ , 0
--~ , str_1
--~ , str_1
--~ , nil)
--~ Duel.SendtoHand(str["玩家选定的卡"]
--~ , nil
--~ , REASON_RULE)
--~ end
--~ effect_1:SetOperation(cache_1)
--~ Duel.RegisterEffect(effect_1
--~ , 0)
--~ end
--~ fun["通关邀请"]()
--~ fun["开局添加手卡"](6)
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