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str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
if str_2 then --{
if str_2 == 3 then --{
str["规则"] = "大师3 "
--}
elseif str_2 == 4 then --{
str["规则"] = "新大师 "
--}
elseif str_2 == 5 then --{
str["规则"] = "大师2020 "
--}
end --}
else
str["规则"] = "大师2020 "
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end --}
fun["通关邀请"] = function()
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 < 0 then
Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
end
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
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str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
if str_2 then --{
if str_2 == 3 then --{
str["规则"] = "大师3 "
--}
elseif str_2 == 4 then --{
str["规则"] = "新大师 "
--}
elseif str_2 == 5 then --{
str["规则"] = "大师2020 "
--}
end --}
else --{
str["规则"] = "大师2020 "
end --}
str["Debug.ReloadFieldBegin"](str_1, str_2)
end --}
fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1() --{
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then --{
if cache_1 < 0 then --{
Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
end --}
cache_1 = true
--}
else --{
cache_1 = false
end --}
return cache_1
end --}
effect_1:SetCondition(cache_1)
function cache_1() --{
Debug.ShowHint("残局群181175613")
return
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end --}
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
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Duel.SetLP(1,0)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1,0)
end
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Duel.SetLP(1,0)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1,0)
end
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