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local str = {}
local fun = {}
local cache_1
local cache_2
local cache_3
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2)
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
_G["通关邀请"] = function()
local effect_1
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>
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local str = {}
local fun = {}
local cache_1
local cache_2
local cache_3
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2)
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
_G["通关邀请"] = function()
local effect_1
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
local cache_1
local cache_2
local cache_3
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
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<
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effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["是否效果卡"] = function(card)
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
if cache_1
or cache_2
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