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str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT
cache_1 = 0
cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
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str["效果卡的种类表"] = {}
str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT
str["无效果灵摆怪兽表"] = {}
str["无效果灵摆怪兽表"][1] = 28363749
str["无效果灵摆怪兽表"][2] = 19474136
str["无效果灵摆怪兽表"][3] = 17390179
str["无效果灵摆怪兽表"][4] = 83980492
cache_1 = 0
cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
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end --}
cache_1 = Card.IsType(card, TYPE_PENDULUM)
if cache_1 then --{
cache_1 = Card.IsCode(card, 28363749)
cache_2 = Card.IsCode(card, 19474136)
cache_3 = Card.IsCode(card, 17390179)
cache_4 = Card.IsCode(card, 83980492)
if cache_1
or cache_2
or cache_3
or cache_4 then --{
--}
else --{
return true
end --}
end --}
return false
end --}
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end --}
cache_1 = Card.IsType(card, TYPE_PENDULUM)
if cache_1 then --{
cache_1 = #str["无效果灵摆怪兽表"]
for i = 1, cache_1 do --{
cache_1 = Card.IsCode(card, str["无效果灵摆怪兽表"][i])
if cache_1 then --{
--}
else --{
return true
end --}
end --}
end --}
return false
end --}
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