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end
else
str["规则"] = "大师2020"
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
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end
else
str["规则"] = "大师2020"
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
_G["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
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cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
cache_1 = cache_1 + LOCATION_EXTRA
cache_1 = cache_1 + LOCATION_OVERLAY
str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
str["开局说明"] = "效果卡:"
str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
str["开局说明"] = str["开局说明"] .. " "
str["开局说明"] = str["开局说明"] .. "规则:"
str["开局说明"] = str["开局说明"] .. str["规则"]
str["开局说明"] = str["开局说明"] .. "\n"
str["开局说明"] = str["开局说明"] .. "洗牌:"
if str["不洗牌"] then
str["开局说明"] = str["开局说明"] .. "伪洗牌"
else
str["开局说明"] = str["开局说明"] .. "真洗牌"
end
Debug.ShowHint(str["开局说明"])
end
--~ aa="3"
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cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
cache_1 = cache_1 + LOCATION_EXTRA
cache_1 = cache_1 + LOCATION_OVERLAY
str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)
str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]
str["开局说明"] = str["开局说明"] .. " 卡"
str["开局说明"] = str["开局说明"] .. " "
str["开局说明"] = str["开局说明"] .. str["规则"]
str["开局说明"] = str["开局说明"] .. " "
if str["不洗牌"] then
str["开局说明"] = str["开局说明"] .. "伪洗牌"
end
Debug.ShowHint(str["开局说明"])
end
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