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--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(11851647,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
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--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(38562933,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
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