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cache_1 = cache_1 + LOCATION_EXTRA
str["所有区域"] = cache_1
str["随机抽卡的前缀"] = "抽"
str["随机抽卡的后缀"] = "卡 "
---------------------------------
fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
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cache_1 = cache_1 + LOCATION_EXTRA
str["所有区域"] = cache_1
str["随机抽卡的前缀"] = "抽"
str["随机抽卡的后缀"] = "卡 "
---------------------------------
fun["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
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str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
str["开局说明"] = str["开局说明"] .. str["禁格"]
str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
end --}
if str["随机抽卡的数量"] then --{
str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"]
str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"]
str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"]
end --}
Debug.ShowHint(str["开局说明"])
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str["开局说明"] = str["开局说明"] .. str["禁格的前缀"]
str["开局说明"] = str["开局说明"] .. str["禁格"]
str["开局说明"] = str["开局说明"] .. str["禁格的后缀"]
end --}
if str["随机抽卡的数量"] then --{
str["开局说明"] = str["开局说明"] .. str["随机抽卡的前缀"]
str["开局说明"] = str["开局说明"] .. str["随机抽卡的数量"]
str["开局说明"] = str["开局说明"] .. str["随机抽卡的后缀"]
end --}
Debug.ShowHint(str["开局说明"])
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effect_1:SetOperation(print_hand)
str_1:RegisterEffect(effect_1)
end --}
fun["随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCondition(aux.TRUE)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Duel.ShuffleDeck(0)
Duel.Draw(0,str_1,REASON_RULE)
effect_event:Reset()
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end --}
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effect_1:SetOperation(print_hand)
str_1:RegisterEffect(effect_1)
end --}
fun["随机抽卡"] = function(str_1) --{
str["随机抽卡的数量"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCondition(aux.TRUE)
function cache_1(effect_event
, player_who_activate_the_effect) --{
Duel.ShuffleDeck(0)
Duel.Draw(0,str_1,REASON_RULE)
effect_event:Reset()
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end --}
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