1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
--[[message
卡数:2
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
|
<
<
|
>
>
>
>
<
<
<
<
<
<
|
<
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
--[[message
]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("Level-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
|