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--[[message
维护:2024-07-03
简语:huamei
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 666, 0, 0)
Debug.SetPlayerInfo(1, 23333, 0, 0)
--my hand
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28741524, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19163116, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--my deck
Debug.AddCard(50457953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(02295440, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61632317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--my grave
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90411554, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(71692913, 0, 0, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21615956, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_GRAVE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(01833916, 0, 0, LOCATION_GRAVE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 7, POS_FACEUP_ATTACK)
--my extra
Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 5, POS_FACEDOWN_ATTACK)
--ai mzone
Debug.AddCard(38495396, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--ai szone
--ai fzone
Debug.AddCard(57554544, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd("盖亚龙骑士")
aux.BeginPuzzle(1)
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--[[message
#huamei
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 666, 0, 0)
Debug.SetPlayerInfo(1, 23333, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(38495396, 1, 1, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(57554544, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(19163116, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50457953, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(61632317, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(34408491, 0, 0, k1, 0, k2)
Debug.AddCard(91949988, 0, 0, k1, 0, k2)
Debug.AddCard(44405066, 0, 0, k1, 0, k2)
Debug.AddCard(08809344, 0, 0, k1, 0, k2)
Debug.AddCard(22110647, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(26400609, 0, 0, k1, 0, k2)
Debug.AddCard(90411554, 0, 0, k1, 0, k2)
Debug.AddCard(58695102, 0, 0, k1, 0, k2)
Debug.AddCard(71692913, 0, 0, k1, 0, k2)
Debug.AddCard(21615956, 0, 0, k1, 0, k2)
Debug.AddCard(74677422, 0, 0, k1, 0, k2)
Debug.AddCard(01833916, 0, 0, k1, 0, k2)
Debug.AddCard(14785765, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(31036355, 0, 0, k1, 0, k2)
Debug.AddCard(28741524, 0, 0, k1, 0, k2)
Debug.AddCard(02295440, 0, 0, k1, 0, k2)
Debug.AddCard(51790181, 0, 0, k1, 0, k2)
Debug.ReloadFieldEnd("盖亚龙骑士")
aux.BeginPuzzle(1)
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