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--[[message
#四征龙 #26.4 Dragon Ruler
#四妹
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 31000, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(20586572, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51534754, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(33365932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71490127, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14943837, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33550694, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(06602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(06602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(06602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(99267150, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33365932, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(27415516, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53804307, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91020571, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--[[message
#四征龙 #26.4 Dragon Ruler
#四妹
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 31000, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(20586572, 1, 1, k1, 1, k2)
Debug.AddCard(51534754, 1, 1, k1, 2, k2)
Debug.AddCard(04335645, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(27174286, 0, 0, k1, 2, k2)
Debug.AddCard(47060347, 1, 1, k1, 0, k2)
Debug.AddCard(44095762, 1, 1, k1, 1, k2)
Debug.AddCard(14342283, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(20522190, 1, 1, k1, 3, k2)
Debug.AddCard(71645242, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(33365932, 0, 0, k1, 0, k2)
Debug.AddCard(90411554, 0, 0, k1, 0, k2)
Debug.AddCard(14943837, 0, 0, k1, 0, k2)
Debug.AddCard(26400609, 0, 0, k1, 0, k2)
Debug.AddCard(33550694, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(22110647, 0, 0, k1, 0, k2)
Debug.AddCard(22110647, 0, 0, k1, 0, k2)
Debug.AddCard(25862681, 0, 0, k1, 0, k2)
Debug.AddCard(06602300, 0, 0, k1, 0, k2)
Debug.AddCard(06602300, 0, 0, k1, 0, k2)
Debug.AddCard(06602300, 0, 0, k1, 0, k2)
Debug.AddCard(99267150, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33365932, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(27415516, 0, 0, k1, 0, k2)
Debug.AddCard(53804307, 0, 0, k1, 0, k2)
Debug.AddCard(91020571, 0, 0, k1, 0, k2)
Debug.AddCard(71490127, 0, 0, k1, 0, k2)
Debug.AddCard(89399912, 0, 0, k1, 0, k2)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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