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--[[message
元素英雄
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 4200, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
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--[[message
#MH-20210116
#棉花
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
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