305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCondition(aux.TRUE())
function cache_1(effect_event
, player_who_activate_the_effect) --{
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
|
|
| 305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
|
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCondition(aux.TRUE)
function cache_1(effect_event
, player_who_activate_the_effect) --{
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
|