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return true
end
end
return false
end
fun["开局说明"] = function(str_1)
if str["开局说明吗"] == 1 then
return
else
str["开局说明吗"] = 1
end
cache_1 = 0
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return true
end
end
return false
end
fun["开局说明"] = function()
if str["开局说明吗"] == 1 then
return
else
str["开局说明吗"] = 1
end
cache_1 = 0
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end
if str["印卡"] then
str["开局说明"] = str["开局说明"] .. "印卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"](str_1)
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
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end
if str["印卡"] then
str["开局说明"] = str["开局说明"] .. "印卡 "
end
Debug.ShowHint(str["开局说明"])
fun["通关邀请"]()
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
|