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fun["通关邀请"]=function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
function cache_1(effect_event
, tp
, eg
, ep
, ev
, re
, r
, rp)
cache_1 = Duel.GetLP(1)
return cache_1 <= 0
end
effect_100:SetCondition(cache_1)
function cache_1(effect_event
, tp
, eg
, ep
, ev
, re
, r
, rp)
Debug.ShowHint("残局群181175613")
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fun["通关邀请"]=function()
local effect_100
effect_100 = Effect.GlobalEffect()
effect_100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_100:SetCode(EVENT_DAMAGE)
function cache_1(effect_event
, player_who_activate_the_effect
, eg
, ep
, ev
, re
, r
, rp)
cache_1 = Duel.GetLP(1)
return cache_1 <= 0
end
effect_100:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect
, eg
, ep
, ev
, re
, r
, rp)
Debug.ShowHint("残局群181175613")
|