游戏王残局简化版

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Differences From Artifact [72e27d980e]:

To Artifact [68ebc0bffe]:


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--[[message
卡数:18
规则:大师2020
]]
--created by puzzle editor



--20230404
Debug.SetAIName("QB083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

--自己的怪兽区
--对方的怪兽区

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--[[message


]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("QB083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

--自己的怪兽区
--对方的怪兽区
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--自己的额外
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王
Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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--自己的额外
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王
Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





fun["开说明"]()