1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
|
--[[message
卡数:8
规则:新大师
个十百千万?
]]
--created by puzzle editor
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)
local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
local n=0
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<1 then
Duel.SendtoHand(c,nil,REASON_RULE)
|
<
>
>
>
|
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
--[[message
规则:新大师
个十百千万?
]]
--created by puzzle editor
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)
local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
local n=0
function print_hand(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.AnnounceCard(tp)
local c=Duel.CreateToken(tp,ac)
if n<1 then
Duel.SendtoHand(c,nil,REASON_RULE)
|
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")
|
<
<
<
<
<
|
|
|
140
141
142
143
144
145
146
147
148
149
150
151
152
|
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!")
--~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!")
--~ Debug.ShowHint("场上的怪兽攻击力已改变!")
|